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Maybe every platform will be able to play with PC players, that'd still be a great help in growing a vibrant community."įirst, he'll have to get past the crushing honesty the fighting-game community is notorious for. "But, sadly, the platform holders don't actually want between the platforms, so I'm going to try to get as close as I can to this ideal. "The game is actually really well-suited for this, because there's no advantage to mouse and keyboard over controller, which is not true for any other real-time player-skill game I know about," Hecker says. Outside of EVO, Hecker has dreams to see SpyParty on every major platform – PC, XBLA, PSN, WiiU, iPad – with cross-compatibility between each one. Hecker gave away 50 SpyParty beta invites to EVO attendees, allowing winners to skip the beta's 15,000-person line and prepare to do it live on the show floor, perhaps against some of the top beta players of all time, in person or online if the expo supports a stable internet connection. "I dunno which one, but I trust implicitly in these guys as a group." 1 player in subsequent tests, and take down whoever the existing top players might be," Killian writes. "If you take me up on it, I'd even be willing to make a gentleman's bet with you that an EVO attendee will be your No. Killian, co-founder of the EVO championships and former Capcom community manager, is willing to bet Hecker that Caesars Palace is where SpyParty will find its audience. I'm hoping the fighting-game folks love the game, because although SpyParty is very different at the low level, with very few twitch elements, the high-level psychology, deception and perception skills of elite play might be similar. There's a huge difference between designing a game for 10 to 30 hours of play, versus designing one that can be played for 300 or 1,000 hours at a competition level. "I've been to PAX a bunch of times, but I think EVO is going to be really different. "I really have no idea what to expect," Hecker says. Hecker doesn't know if the fighting-game community has the attention span or interest in such a (non-)violent departure, but he's eager to see. In terms of pacing for the American audience: if Mortal Kombat is football, SpyParty is soccer.
#Twitch spyparty manual
The game itself is based on subtlety, precision and practice, much like many fighting games, but it doesn't involve any twitch movements, bright, flashing colors or hadoukens – and it comes with a four-page manual that must be read before anyone attempts to play it.
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SpyParty is one of EVO 2012's Indie Showcase titles, and will be available for anyone to try out on the expo floor, which is completely free and open to the public July 6-7 at Las Vegas' Caesars Palace. I knew a bit about EVO and was kind of blown away by the offer." "Seth emailed me and asked if I'd be interested in bringing SpyParty to EVO. "Seth and I have talked about my goals for SpyParty to be a game that can eventually be counted among the most intensely competitive player-skill games we have, games like Counter-Strike, Starcraft, LoL, Dota and Street Fighter, and he's been really supportive of that goal.
"It all started with Seth Killian," Hecker said.
We assume it was the other half that allowed him to divulge the details behind how SpyParty, a one-on-one asymmetric Turing Test, snagged a featured spot at the year's largest fighting-game gathering: When we asked Chris Hecker how SpyPartysnuck its way into EVO 2012, we didn't think he'd actually tell us – revealing sensitive information is opposed to an entire half of his game's title, after all.